Gormek is totally worth leveling, but of your people I'd go for Wilbur first. Wilbur is better, but Gormek would still come handy in war. You might regret if you would feed Gormek to someone else, he is tough and have useful special. Personally I would level Gormek and Wilbur to 4* 3.60.
Empires & Puzzles, the term "tank" refers to the hero placed at the center of his time. In the 7-piece battlefield, only one piece hits the other hero, while the tank absorbs all three center pieces. Because of this, a tank must have high defense and high health.
The Hero Academy was first announced in December, 2018. This building is added in Version 30. It allows you to train 1-4 star heroes (including trainer heroes), 1-3 star troops, and retrain 4 star troops and 5 star heroes. It is available at Stronghold 25.
As @Danfink3 said, there's a “cost” for each hero on the team, and it's much higher for higher star heroes. In theory it caps how strong a team you can use early in the game.
Highly anticipated (see the original Idea/Suggestion thread), the Alchemy Lab is a crafting building that transmutes lower level items into higher rarity items. It also transmutes farmable ascension materials into non-farmable ascension materials of the same rarity.
These buildings are the Advanced Mine, Advanced Farm, Advanced Iron Storage, Advanced Food Storage and the Advanced House. The Advanced Mine and Farm are more efficient than their regular versions and the Advanced Iron Storage and Food Storage stores more iron and food than their regular versions respectively.
Trainer heroes are a special type of hero that is designed specifically to help other heroes level up. They may be found at star levels 1-4 only, and always come fully leveled and ascended. Trainer Heroes do not have a class and thus cannot be improved beyond their current state.
Your Player experience determines your Player Level, which in turn determines your total World Energy, increases the size of your Hero Roster, and increases your available Team Cost. Raid Energy does not increase with level and currently has a maximum of 6. Player Experience is gained via map stages and quests.
If you need a special skill to increase, you need to focus on the colour of the hero. For anything else, the most efficient way to level is Tier 1 and 2 training. (Even though it's not colour-specific, the much faster rate of churning out the fodder means net overall faster levelling of the hero.)
buff booster means that each buff on your teams awards an extra 20% damage on top of what the buff is already doing. So ideally you want bring heroes that buff your own team in order to maximize the use of modifier.
The main three elements are Fire, Nature, and Ice. If your enemy is Fire, then Ice troops will do double damage to them, while Nature troops will do half damage. Holy, Dark or Fire will do the base level of damage with no modification.
Minions are little annoying buggers that certain heroes have like Delilah, Red Hood, Inari, etc. They have minor stats to aid the hero or hero(es)
The easy and simple way to earn Gems is by reading more numbers of stories and chapters in the game. The resources are earned by completing more chapters and by reading more stories. One should earn enough keys by applying the Empires & Puzzles: RPG Quest cheats.
The following are the stages with the most monsters per World Energy.
- S2: 4-3 N (5.83 per Energy)
- S2: 3-1, 2,5 (5 per Energy)
- S2: 5-3 (5.17 per energy)
- S2: 7-1 (5.33 per energy)
- S2: 8-5 (5.17 per Energy)
- S2: 9-4 (5.17 per energy)